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Sheet 210 · Game prototype

Pro-bending battle game prototype

A game prototype in Unreal Engine, built with AI tools and based on the pro-bending arena matches in The Legend of Korra; I stopped when I found a very similar game already existed.

What it is

A battle game prototype I built in Unreal Engine around August 2026, with AI tools helping me through the build. It was based on pro-bending, the arena sport in the animated series The Legend of Korra. In the show, two teams of three (a waterbender, an earthbender and a firebender) face each other on a raised ring split into zones. Hits drive the other team back through the zones, and a player knocked off the back of the ring is out of the round.

It was an experiment from start to end, in an engine I don't use for production work.

What happened

I stopped when I found out that someone had already made a very similar game. Nothing from the prototype was shipped or shown publicly, so this sheet has no build, no capture and no numbers, only the idea and the point where it ended.

The card stays on the Play shelf as a record of the attempt: a game idea I started building and dropped once I saw it already existed.

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